Thursday, March 27, 2008


System: PLAYSTATION®3 20GB Console, PLAYSTATION®3 40GB Console, PLAYSTATION®3 60GB Console, PLAYSTATION®3 80GB Console
Model Number: SCPH-98047
Manufacturer: SCEI

Revolutionize your interactive gaming and online communication experience with the PLAYSTATION®Eye USB camera. The PLAYSTATION®Eye has the ability to reduce background noise and focus on the spoken word for smoother, more accurate speech recognition and transfer. The fast frame rate allows for improved tracking and responsiveness for pristine video quality. The PLAYSTATION®Eye is also engineered to perform well in low-light conditions and includes a dual action lens for close-up and full body options.

Key Features

Built-in 4 microphone array.
Chat with up to 6 people at once.
Ultra fast frame rate of 120 frames per second ensures pristine video quality.
Engineered to work well in low light conditions.
Includes free EyeCreate™ Software download.

EyeCreate™ Software

EyeCreate is the first video editing software for the PLAYSTATION®3. Using EyeCreate™ and the PLAYSTATION®Eye camera, you can capture video, audio and even photos which can then be edited into a movie. An extensive list of special effects such as Color Filters, Distortions, Art Filters and Motion Trails can give your video a professional touch. There are even advanced features such as Time Lapse and Stop Motion to experiment with. Once you're done creating and editing your masterpiece, Export it to watch it on the Video folder of the XMB. EyeCreate™ will let you express yourself and get creative! continue

Sony PlayStation 3 Blu-ray Disc Remote

If you’re reading this, then chances are you own a Sony PlayStation 3. And, if you do, this means you’re already aware that it’s far more than just a next generation video game console. Concealed under that curved glossy black exterior is a veritable home entertainment hub, capable of performing a wide range of activities. Thanks to advanced hardware including the seven-core Cell processor, the PS3 can double as a music player, photo viewer, streaming media client, web browser and yes, even a Blu-ray Disc movie player. In fact, for some folks the console’s Blu-ray playback feature is the primary reason for purchase. Not only is it one of the more economical players on the market, but it has the highest likelihood of being kept up-to-date during its lifespan thanks to easy (and so far frequent) firmware upgrades.
Sony isn’t oblivious to this “alternate” use of the PS3, and has indeed encouraged it through heavy marketing touting those specific capabilities. But despite the PS3’s intentions of being a home theater jack-of-all-trades, there is one major oversight to its design that makes this a difficult goal to accomplish: it simply isn’t friendly with existing remote control solutions.

A history of add-ons.
Back when the PS2 was first released, one of its primary secondary features was DVD movie playback, a particularly good deal for consumers since DVD players were still relatively expensive at the time. But the one thing movie aficionados everywhere noticed when they popped in that first movie was that there was no easy way to control the console from the couch. Only the wired game controller, draped across the floor like a technological tether, could be used to pause, rewind or navigate menus. This could not stand!
Soon enough Sony too agreed that wasn’t exactly ideal, and offered a simple add-on infrared remote control kit. The bundle came with a many-buttoned infrared remote control and a small IR receiver module that plugged into one of the PS2’s available controller ports. Eventually, when the company economized the PS2 into the newer slim design, the infrared receiver was integrated directly into the unit so new owners need only buy a straightforward off-the-shelf remote to add on full wireless movie control.

Enlarge this photo.
It seemed that Sony had learned from the PS2, as when the PSP handheld system came out it already had a built-in IR port (and, even as of the time of writing this review, not much use for it). So the awe-inspiring, does-everything PlayStation 3 must surely include an infrared port for use with simple remote controls, right?

Surely not!
As hard as the first PlayStation 3 owners looked over their prized new possessions, there simply was no infrared port in sight. But the unit has wireless Bluetooth controllers, right? True, and those are certainly ideal for playing games, but they leave something to be desired when it comes to movie watching. With few buttons, short overall battery life and no appropriate command labels, the game controller isn’t close to being an intuitive way for any member of the family to enjoy a movie.
But the PlayStation 3 marketers have come up with a solution, officially dubbed the Sony PlayStation 3 Blu-ray Disc Remote Control and otherwise known as model CECHZR1U. I guess brevity and simplicity are mutually exclusive. With an MSRP of $24.99 USD the remote is reasonably priced, although not inexpensive considering that it’s a single-device product. continue

Saturday, March 22, 2008

Nintendo DS Lite Crimson & Black

Nintendo DS Lite revolutionizes the way games are played with ultra-bright dual screens and touch-screen technology. Connect wirelessly to Nintendo Wi-Fi Connection and put your skills to the test against players across the room or across the world.
With impressive 3D rendered graphics and ultra-bright screens, Nintendo DS Lite delivers cutting-edge portable games for fans of any genre. With the Nintendo DS Headset, you can talk and chat over Nintendo Wi-Fi Connection or voice command games.

System: With Nintendo DS Lite, dual screens and touch-screen technology allow you to interact with games like never before. Wireless communication allows you to experience real-time multiplayer gameplay, and the free Nintendo Wi-Fi Connection service allows you to compete against players from around the globe.

Dual Screens: Two incredibly bright LCD screens offer one of the most groundbreaking gameplay advances ever developed. Each 3-inch screen can reproduce a true 3D view, with impressive 3D renderings that can surpass images displayed on the Nintendo 64.

Nintendo Wi-Fi Connection: Ready to take on the world? Now, with Nintendo Wi-Fi Connection, you can connect wirelessly, chat and play with Nintendo DS owners across the globe. All you need to play is a Nintendo DS and a Wi-Fi-ready game. There are no subscription fees -- the service is free!

Touch Screen Technology: The lower screen offers something never before provided by any dedicated game device: touch-screen capabilities.

You no longer have to rely on just buttons to move your character or shift perspectives. Navigate menus or access inventory items simply by touching the screen with a stylus or fingertip. The possibilities are limited only by developers' imaginations.

The touch screen features a tougher film cover for durability, and the included stylus is stored in the back of the unit.

Microphone Port: A built-in microphone port means that with Nintendo DS, you only need to tell your games what to do.

The Nintendo DS microphone gives you even more ways to interact with your favorite games.

Wireless Network: With Nintendo DS Lite, you can connect with a local wireless network of up to 16 players. The wireless range can be an incredible 30 to 100 feet and for some games, multiplayer requires just one Nintendo DS game card.

Note: Nintendo DS Lite wireless communication, including PictoChat, is not private and is not monitored by Nintendo. We recommend that you never reveal any personal information or arrange to meet a stranger.

Rich Stereo Sound: Nintendo DS Lite sound capabilities allow for greatly expanded use of voices and music, and a richer, more immersive game experience. Stereo speakers allow for virtual surround sound and a plug for headphones transmits stereo sound.

Backward Compatibility: Nintendo DS Lite features a separate media port for Game Boy Advance cartridges, allowing you to play all your favorite Game Boy Advance games in single-player mode. continue

Diary Girl

Diary Girl

You're a girl on the go and need help keeping track of your busy social life. Diary Girl is the answer to all your problems! Diary Girl is the only password protected electronic journal/PDA for the Nintendo DS. It is the perfect way to organize your daily life, interact with your friends, check daily horoscopes and play mini-games.ESRB Rated E for Everyone see detail

That's So Raven: Psychic on the Scene DS

That's So Raven This harebrained mystery instigated by Raven is visions of losing her favorite theater allows players to enter and explore Raven's colorful world. In order to save the day, Raven has to gather clues to solve mysteries surrounding theatre, learn who is responsible for the epidemic at the Chill Grill, fix potential fashion mishaps, save her best friend who winds up missing and so much more! Collect and combine items along your adventure that you can use to progress through an array of fun puzzle challenges that will ultimately help you find more clues faster in That's So Raven: Psychic on the Scene. This marks the first That's So Raven game for the Nintendo DS. continue

Hannah Montana

Hannah Montana

Based on Disney's TV show of the same name, Hannah Montana follows a preteen girl as she experiences life as a pop star.

Genre: Action
Release Date: Oct 9, 2006
Players: 1-2 (Game Details)


Friday, March 14, 2008

Nintendo DS Lite Polar White

Nintendo DS Lite Polar White

Nintendo DS Lite revolutionizes the way games are played with ultra-bright dual screens and touch-screen technology. Connect wirelessly to Nintendo Wi-Fi Connection and put your skills to the test against players across the room or across the world. With impressive 3D rendered graphics and ultra-bright screens, Nintendo DS Lite delivers cutting-edge portable games for fans of any genre. With the Nintendo DS Headset, you can talk and chat over Nintendo Wi-Fi Connection or voice command games. continue

Thursday, March 13, 2008

Nintendo DS Lite Cobalt and Black

Nintendo DS Lite Cobalt and Black

The Nintendo DS Lite (sometimes abbreviated DSLite) is a dual-screen handheld game console developed and manufactured by Nintendo. It is a slimmer, brighter, and more lightweight redesign of the Nintendo DS, designed to be aesthetically sleeker while taking styling cues from the Game Boy Advance SP, and to appeal to broader commercial audiences. It was announced on January 26, 2006, more than a month before its first launch in Japan on March 2, 2006 due to overwhelming demand for the original model. It has been released in Japan, Australia, North America, Europe, New Zealand, Singapore, and defined regions in South America, the Middle East and Korea. As of December 31, 2007, sales of the DS Lite have reached 45.97 million units worldwide continue

Tuesday, March 11, 2008

PlayStation 3

PlayStation 3

The PlayStation 3 (officially marketed PLAYSTATION 3, commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment and successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game systems.

A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network, which contrasts with Sony's former policy of relying on games' developers for online play. Other major features of the console include its robust multimedia capabilities, connectivity with the PlayStation Portable, and its use of a next-gen optical media, Blu-ray Disc, as its primary storage medium.

PSP Travel Case

PSP Travel Case

The traveler case for the PSP protects and transports your PSP. It's constructed from durable and stylish polycarbonate and converts to a stand for viewing movies. In addition to your PSP, the Traveler Case can also hold 2 memory sticks and 2 UMD disks. PSP system is playable while in the case. ESRB continue

Golden Axe Beast Rider

Golden Axe Beast Rider is a new installment of the Golden Axe series for the Xbox 360 and PlayStation 3 developed by Sega's acquired game developer Secret Level. Secret Level has worked on the Xbox version of Final Fight: Streetwise, among other projects. The game is set to be released on 28th February 2008

As part of E3 2006, Sega issued a press release touting a new entry to the Golden Axe franchise for the Xbox 360 and PlayStation 3 1. A teaser trailer could also be seen during the event 2.
During summer 2007, fans uncovered new art
3. and 3-D models 4. from the game.
The October 2007 issue of Play magazine new details. The game will feature the return of Tyris Flare, the female amazon warrior from the
first installment of the series. With a heavy focus on riding beasts, it is expected to receive an M rating since dismemberments, decapitations and nudity will be present.[citation needed] The magazine also claimed that the PS3 version was canceled and would be an Xbox 360 exclusive. However, on October 19th, 2007 Danny Chiu of SEGA denied the Xbox exclusivity, stating "Not true, it's coming to PS3 as well." continue

Brutal Legend

From the mind of Tim Schafer comes the ultimate heavy metal action game starring Jack Black. You are heavy metal roadie Eddie Riggs, hurled back in time to the mythical Age of Metal when the world was formed and ruled by the power of Rock. Armed with a broadaxe, a guitar, and a big block V8 you set off on an epic quest to assemble an army of headbangers, hotrods, barbarians, demonic dominatrix and the undead. With the wings of a demon and the power of a Rock God, you must lead humanity in an epic war against its barbaric overlords, and carve your name forever into the BrĂ¼tal Legend. continue

Battle for Asgard

Battle for Asgard

A fierce struggle is taking place within the realm of the Norse Gods, as the goddess Hel has been banished for defying Odin, Lord of Asgard. Angry at her fate, Hel has raised an army of resurrected Viking warriors to wipe out all of humanity in the mortal realm of Midgard, as she seeks to bring about Ragnarok -- the apocalyptic battle that that will destroy Asgard and the Gods themselves. The task of stopping Hel and defending the future of mankind falls to Skarin, a promising but deeply flawed young warrior, ignorant of the true reason for his favor with the Gods. Subtly influence the battle through targeted assassination and sabotage, or wade in to save stricken allies. continue

Monday, March 10, 2008

Devil May Cry 4

Devil my cry 4

Fans of the ‘Hack and Slash’ wing of the Action genre are more than likely familiar with the single player, gothic-flavored action of Capcom’s Devil May Cry franchise. The first three games in the series are centered on the sword play and gun slinging of demon hunter and long-time hero, Dante, but in the most recent release, Devil May Cry 4, players are thrown a changeup, as doubt is cast on the once unquestionable motives and actions of Dante by a new, yet somehow familiar hero, Nero. continue

Samurai Warriors 2

samurai warior 2

Action-packed with new characters, original scenarios, new battlefields and features, Samurai Warriors 2 Xtreme Legends is a standalone game that can be played by itself. Or, you can also power-up the original Samurai Warriors 2 game to create the most incredible Samurai Warriors experience ever. The Samurai Warriors are back with a vengeance and ready for action.

Long before the twilight of the samurai, Japan was ruled by powerful leaders hungry to unite the land under one banner. The samurai and ninja who defended their land and honor became legends. continue

Lost: Via domus Review

According to the television show Lost, in 2004, Oceanic Airlines flight 815 crashed somewhere in the Pacific Ocean. Whether you think the survivors are stranded on an island or bottled up in a different location, Ubisoft has added one more survivor to the mix in its latest adventure game. Lost: Via Domus tells a good story, but it's far too short to justify the game's price of admission.
In Lost: Via Domus, you take control of an amnesiac photojournalist who was also aboard the fateful transpacific flight. During the game you must slowly regain your identity through completing quests, talking with the other survivors, and correctly identifying clues during flashbacks. Early on you find out you had a camera on the plane with you. Evidently one of your photographs made another survivor mad enough to want to destroy the photograph and kill you. The events in the story unfold in a great parallel to the TV series. Most of the game's storyline occurs during the first two seasons of the show, but characters appearing in season three of the show are also included in encounters and exposition. The core characters are all there: Jack, Locke, Kate, Sawyer, Charlie, Claire, Sun, Jin, Hurley, and Sayid. Tom, Ben, and Juliet--of the Others--appear as well to ensure that the hostile, we-were-here-before-you storyline is kept alive and well.

The environments are hands down the best-looking part of the game, particularly on the PlayStation 3. The as-seen-on-Lost locations and the few new environments are beautifully and accurately rendered. The lighting, feel, and sounds of the environment are all spot-on. Frequently, we found ourselves walking out to precipices just to take in the sights or zooming in with our camera to see how detailed the hatch's bookshelves were. The crash site looks true to the show's pilot episode, even if the chaotic initial few minutes don't play out exactly as they do in the TV series. The areas look great, and their diversity keeps you from feeling like you're spending too much time in one place.
The biggest problem is that there is not enough gameplay to fill more than seven hours, even if you go out of your way to find all of the Easter eggs, take in all of the sights, and unlock all of the achievements available on the Xbox 360. The bartering, exploring, hot-wiring, and occasional pistol-firing sequences are all a clear part of the Lost milieu. You'll spend so much time in the fuse-plugging minigames, though, that you'll feel like an electrician by the end of your adventure. That's because the same minigame is played when you need to access everything from old hatches on the island to the crashed jetliner's fuselage.
One standout portion of the gameplay is the way photography is used in the playable flashback sequences. At the outset of each trip down memory lane, you get a glimpse of a torn-up photograph. From that flash, you have to use your camera to take a picture to match the broken image as the sequence of events plays out. The same sequence will loop repeatedly for you as you try to zoom, focus, and position the framing to match what the image was. Upon successfully capturing the required image, you are then treated to a cutscene with a portion of the main character's backstory. The whole premise makes flashbacks interesting, immersive, and enjoyable. The fact that flashbacks fit so well within the main character's photojournalist vocation also makes the functionality feel natural and engaging.
Interacting with the cast should be enjoyable, but that isn't always the case. Your character's dialogue isn't always voiced, but when it is, his comments are often natural and believable. At other times, however, his remarks get repetitious. The voice acting in Lost: Via Domus is generally decent, but the lip-synching leaves a lot to be desired. Aside from the occasionally great delivery by Hurley or the infrequent encounters with the Others, most of the exchanges look and feel flat. Even the nicknames delivered by Sawyer crash and burn most of the time. The characters are instantly recognizable but generally fail to do their real-life counterparts justice. Also, the 360 version has some instances of inconsistent shading on the characters' faces.

All three versions of Lost: Via Domus look and perform in a similar manner. The PlayStation 3 version looks a little cleaner and brighter than the others, but it can be played only after a seven-minute, onetime install. The PC version allows for seamless mouse-and-keyboard controls. The Xbox 360 version looks a little darker than the others. Still, you'll get the same story and a pretty similar experience on every platform.

For the most diehard of Lost followers, the time spent with the game will be enjoyable. Unfortunately, it is over way too fast. Via Domus is full of little hang-ups, and it requires some knowledge of the show that could potentially isolate outside players and keep them from becoming immersed in the gameworld. Ultimately, this game can be recommended for purchase only to the most diehard of Lost fans.

Starcraft II Hands-On - Zerg Rush!

IRVINE, Calif.--Blizzard ended months of Starcraft II silence at its headquarters today. We hadn't gotten the slightest morsel of new info on the famed developer's rabidly anticipated strategy sequel since BlizzCon in August of 2007, but now we've finally gotten our hands on the new and improved zerg, the third and last of Starcraft II's factions to be revealed to the press. After sliming our way through numerous multiplayer games with the zerg, we can say that our previous experience with the terran and protoss factions in Starcraft II still holds. Everything old here is new again, which is to say that the zerg feel startlingly similar to their counterparts in the first game. Of course, when you're building on arguably the best strategy game ever made, that's really not such a bad thing. Before we got our hands on the game, Blizzard showed us a brief cinematic movie that depicted the zerg's conquest of the galaxy. This short movie was accompanied by a voice-over from Kerrigan, the zerg's iconic and mutated human-hybrid queen. Though we didn't see what physical form she'll take in the final game, Kerrigan spoke extensively about the zerg's several-years-long absence from the galactic scene and the "evolving" that's occurred in that interim. She concluded by saying that the zerg are about to become much greater and referred to a "final metamorphosis" that's only just begun. Clearly this portends ominously for the events of the single-player campaign.

Too bad, then, that Blizzard wasn't addressing any aspect of Starcraft II's storyline today. But that's OK; we had enough to take in just absorbing all of the changes to the zerg's tech tree. Let's start with what's the same, though. The zerg will use a building model nearly identical to that of the first game. All zerg units are birthed from the larvae that will spawn automatically from your hatcheries, and all structures grow out of the basic drone worker units. Like the terrans and protoss, the zerg will also collect crystal and vespene gas resources in the traditional manner, and you can build structures only on the ooze-like purple creep that spreads out around a zerg hatchery.

Where the zerg differ is in their specific lineup of units and tech-tree progression, most of which is new since the first Starcraft. Some of the basic units, like the zergling and hydralisk, function more or less the same, but Blizzard says more than half the units are new, and even most returning ones have some sort of modification. There's a new ground attack unit called the roach that regenerates health at incredible speed. Many enemy units simply can't kill the roach in one-on-one combat because the roach heals faster than the opponent's ability to dish out damage. The only real way to deal with a flood of roaches is with focused heavy fire, and we found a mass of them to be devastating against an unprepared enemy.

There's a devious new support unit called the infestor that can move while burrowed underground, and it can unleash some of its nasty abilities without having to surface. Taking a cue from Blizzard's early presentation, we tried having a handful of burrowed infestors sneak right underneath an enemy's base defenses, and then had them unleash their infestation ability once in the middle of the base. This overtakes one structure, preventing it from producing units and spawning a host of infested terran marines from it to cause havoc. Though these zombie marines don't do a lot of damage, they made for the perfect distraction. While our enemy was busy trying to handle the mess within his own base, we brought our main attack right to his front door and waltzed on through. Burrowed infestors are easily spotted by any sort of detection, so you'll have to be careful where you take them.

By far our favorite zerg unit was the queen, of which you can only make one. There were queens in the original Starcraft, but she's changed so much here that she might as well be new. The queen is a large defensive unit that skulks around your base and provides all sorts of interesting defensive abilities. She can build tiny turrets on the creep almost instantly, and then a detecting supplemental unit called the shrieker that increases the range of those turrets. You can make the queen evolve and increase in size, too, which confers more abilities. After evolving, the queen can infect a small part of the creep; tunnel from the creep to any other zerg building on the entire map; or even heal a zerg building for most of the value of its health. She's also a formidable melee fighter when it comes to base defense. It seems as if the queen will be a deadly unit in the hands of a player with strong micromanagement skills.

Some of the old, familiar units are quite different, too. The overlord is no longer a detecting unit, and it can't carry other units for transport. Instead, it can infect resources such as minerals and make them inaccessible, and it can spit creep onto most parts of the map. The overlord can also evolve into another flying unit called the overseer that can detect hidden enemies. The bull-like ultralisk now has an area-of-effect element added to its already considerable melee attack, which we found especially potent when tackling our enemies' base defenses.
True to its word, Blizzard has made the zerg gameplay all about overwhelming numbers, similar to the way it was in the first game. We can't speak to the skill of our opponents today--fellow members of the international games press, mostly--but we found that the key to victory was generally to crank out as many roaches, hydralisks, ultralisks, and other creepy-crawlies as we could and simply win through attrition. And though we were no doubt playing on top-of-the-line gaming hardware, we were at least heartened to see that the frame rate didn't suffer an iota, even when we flooded the screen with scores of units engaged in frenzied battle.

Blizzard has made a lot of other additions to Starcraft II's gameplay since we last saw it. There are now high-yield minerals on the map, which are yellow in color and offer greater stores of resources than the blue kind. There are also destructible obstacles such as rocks now blocking many choke points; you can attack and demolish these roadblocks, but they take a lot of work to get rid of. Similarly, there will be other obstacles like trees and shrubs that will block your line of sight, which lets units hide behind them. Lastly, we noticed a few of the new xel'naga observation towers, which you can activate by touching with a single unit. These will give you a big radius of sight around them while active, though they'll shut down once you move your unit away.

It's worth noting that just about anything you read about here is subject to change before Starcraft II finally ships, whenever that is. Blizzard reps talked about one gameplay mechanic in the build we've played today that has changed drastically three or four times in the last two weeks. The company is famous for iterating and rebalancing ad infinitum until the gameplay is spot-on, so what we played today may vary significantly in a few ways, or a lot of ways. We hope at least that the basic zerg framework is pretty well locked down now, though; we were quite happy to see some grotesque old friends back in the fray after all these years.


Welcome to Net-Games.Biz, your one stop center for free online games. Our flash games alone have been played over 50 million times, so it's clear we have the best games around.We strive to be your #1 source of great free online games including arcade games, action games, sports games, flash games, board games, web games, kids games, online games, internet games and much more. We set our goals high to keep you with the most current free games to play, that's why you will find new games at Net-Games.Biz each time you visit.No matter what kind of online games you like to play, we are sure to have hours of fun waiting for you. continue

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